Debugging VR applications presents unique challenges that traditional debugging methods donât adequately address. In this comprehensive guide, Iâll show you how to effectively track and manage bugs in your Unity XR applications, especially when theyâre running on a headset where you canât see the console logs.
When developing standard Unity applications, Debug.Log
is often our go-to tool for troubleshooting issues. We can see messages appear in the console, track variables, and identify where problems occur. However, this approach falls short in VR development for several reasons:
To demonstrate this limitation, Iâve set up a simple scene in Unity 2021 LTS with:
In a traditional approach, we might use code like this to detect interactions:
private void OnTriggerEnter(Collider other)
{
Debug.Log("You have entered the trigger");
}
While this works fine during development when you can see the Unity console, itâs useless once your application is deployed to users or when youâre testing with a headset on.
To solve this problem, we can use Bugsnag, a powerful error monitoring platform that supports Unity applications. Bugsnag allows you to:
Best of all, Bugsnag offers a free tier thatâs sufficient for most indie developers and small projects.
Letâs walk through the process of integrating Bugsnag into your Unity VR application:
Bugsnag provides a Unity package that you can install directly via the Package Manager:
Unity will download and install the Bugsnag package from GitHub.
After installation, you need to configure Bugsnag with your API key:
Now you can update your code to use Bugsnag instead of Debug.Log:
private void OnTriggerEnter(Collider other)
{
// Instead of Debug.Log
Bugsnag.Notify("triggered", "You have entered a trigger", "nothing here");
}
The Bugsnag.Notify
method takes three parameters:
Bugsnag really shines when handling exceptions. You can wrap potentially problematic code in try-catch blocks and report any exceptions to Bugsnag:
try
{
// Your code that might throw an exception
// For example, processing an in-app purchase or loading external data
}
catch (Exception e)
{
// Report the exception to Bugsnag
Bugsnag.Notify(e, "error", "On trigger for the Box");
// You can also specify severity
// Bugsnag.Notify(e, Bugsnag.Severity.Error, "On trigger for the Box");
}
When you distribute your VR application to friends or beta testers, Bugsnag allows you to:
For released applications, Bugsnag helps you:
Beyond error reporting, you can use Bugsnag to track important events in your application:
Once your application is sending data to Bugsnag, you can view all reported issues in your Bugsnag dashboard:
While Debug.Log
is a valuable tool during development, it falls short when debugging VR applications in production environments. By implementing Bugsnag in your Unity XR projects, you gain powerful remote error tracking capabilities that help you identify, understand, and fix issues more efficiently.
This approach is especially valuable for VR development where traditional debugging methods are limited by the nature of the platform. With Bugsnag, you can continue to monitor and improve your application even after itâs in usersâ hands.
For VR development, I use the VR Interaction Framework (VRIF), which provides a solid foundation for building interactive VR experiences.
If youâd like to discuss VR development further, feel free to join my Discord server where we can chat about various aspects of XR development.
For those who want to support my work, consider becoming a Patreon member.
The music in my video is by Flawed Human Being, whose work you can find on Spotify.