In this tutorial, I demonstrate how to implement in-app purchases (IAP) in your Oculus Meta AppLab games using Unity. Oculus Meta now allows Unity game developers to monetize their AppLab games through IAP, giving you another revenue stream beyond the initial purchase price.
I’ve put together a comprehensive guide on getting started with in-app purchases quickly so you can start earning money from your VR applications. The process is straightforward once you understand the basics.
For those looking to implement this in their own projects, I’ve made the code available at: https://code.sharkjets.com/l/code-bundle
If you’re working with VR in Unity, I highly recommend checking out VRIF (Virtual Reality Interaction Framework): https://tinyurl.com/vrframework
To test and manage your Oculus applications, you’ll want to download the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh/
I’d love to connect with fellow VR developers! Join my Discord server and let’s chat: https://discord.com/invite/CVNuqSZ
If you enjoy my content and would like to support my work, consider becoming a patron: http://www.patreon.com/sharkjets
Special thanks to Flawed Human Being for the music In this tutorial: https://open.spotify.com/artist/0ywnFmJWQwP4adEG9otvYA